Digital Arts and New Media: MFA: Collaboration, Innovation, Social Impact

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Student Works

Code-Switching is a film and game space that explores the dynamics of how racism communicates in a society that clings to thinly-veiled racist values and policies. Using elements of deeply personal experience and historical symbolism, it works to problematize the concept of whiteness... [more]

Smoked Out was an experimental new work about the CZU Lightning Complex fires of 2020 and more importantly, the structural hurdles that those attempting to rebuild afterwards have faced. Out of the 911 homes destroyed during the fires, only 24 have been fully rebuilt over the intervening 32... [more]

In the age of machine learning and virtual reality, the human body becomes an image, one both generated and analyzed by these technologies. Classification Cube invites viewers to step into a real-virtual grid and compare the physical body with the virtual one.

From the... [more]

Digital games typically portray natural environments as static backdrops, limiting their ability to engage with a changing climate. Propagate is a plugin for simulating plant growth and forest dynamics in Unreal Engine, and an ecologically-oriented approach to game design. By building tools in... [more]

JOYGRIEF is a multi-channel sound installation. It samples an array of multiple interviews conducted by the artist. Through these interviews, common and divergent themes emerge, connecting visitors to the human experience and leaving them to meditate on some of life’s most difficult... [more]

WALLED IN: AN AMERICAN RITUAL is an installation/performance that is directly inspired by Henry David Thoreau’s book “Walden”. The performance shows a day in the life of a self proclaimed poet-patriot as he attempts to reconstruct and reconcile with the American essence. Run time... [more]

Come, Fur(r)ies, Dance! is a series of devised performance experiments exploring how masculinity is navigated, manipulated, and remade in virtual communities. This performance combines the live motion data from three different spheres of pedestrian gesture to create a new choreography–a... [more]

Neither Contradictory nor Coincidental is an interactive installation that challenges the stigma associated with dyslexia. The piece contains interactive text that outlines the structural differences of the dyslexic cerebral cortex. Rather than viewing them as something to be corrected... [more]

A leather sex sling, hand crafted from materials officially purchased through UCSC research funding, hangs dramatically in the center of a darkened gallery between CRT televisions which speak through static blips about transformative group sex experiences. As a visitor you are encouraged to... [more]

blood play is a queer gothic installation that consists of posters with QR codes that link to game fragments and printed zines containing narrative and theory.

Games are unique among media because they allow for—in fact, they almost always depend upon—user interaction. there is... [more]

Buddytale is a game exploring our attachments to virtual pets and the nature of our relationships to them. The game invites players pick out and care for their own virtual buddy and play through snapshots of their life together: their first meeting, picking out a toy at the pet shop,... [more]

Videogames After Poetry is a collection of videogame poems. Some were created in direct response to written poetry, while others offer meditations inspired by the artist’s daily life. All seek to reimagine videogames as a medium of poetic expression.

From the... [more]

Enviro-Envision is an interactive installation that reflects research about the complex interactions that happen within the Santa Cruz coastal redwood ecosystem. In non- linear narrative form, it reveals the effects and consequences of human-induced climate change on local environments... [more]

This project is an immersive experience and visual narrative in the form of sociopolitical fiction. The project is designed to inhabit both virtual and physical spaces. I use virtual reality (VR) technologies and installation since these technologies can provide an immersive interactive... [more]

Finding Norma is a video installation that depicts my work of investigation centered on the transnational and fragmentary archives of the Brazilian queer filmmaker Norma Bahia Pontes (1941-2010), from her films during the Cinema Novo in Brazil and France to lesbian feminist videotapes... [more]

Titled, “Untitled” presents a compendium of language games by the artist, created in conversation with various models of language. It compiles games in an online wiki and presents them individually in a reading room installation, referencing and then implementing various theoretical... [more]

Wandering is an interactive installation that illuminates physical and emotional entanglement with screen devices and the Internet. It uses motion tracking technology, visual art programming, and display technology to create an immersive experience, highlighting the constant distraction... [more]

Bluestockings is a tabletop-style roleplaying game designed specifically for remote play in order to foster connection, play, and joy during the pandemic (particularly for people who enjoy tabletop rpgs). It also intervenes in a space that centers combat as its problem-solving mechanic... [more]

Fair Sai Re Pi LLC is a project in reimagining a pyramid scheme company that appropriated Chinese Traditional Medicine to a fictional corporation offering Fire Therapy Treatment, inheriting the wisdom from the ancient Shennong AI. Through bringing audience in a fictional immersive VR... [more]

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